Hola, I love Social Design
And here you can check some examples.

_Responsabilities • Research, Analysis, Prototype, Branding, Strategy
_Main type • Social Design
Coffee Heroes is an innovative workshop/school program that sparks kids' interest in coffee production through play. Empowering children to become superheroes creating educational games about the coffee production process, it aim to instill a sense of importance in coffee within their community and inspire the next generation of coffee farmers in Colombia.

_Responsabilities • Research, Analysis, Prototype, Strategy
_Main type • Social Design
The Stupid Way is a set of cards designed to develop innovative approaches to solving workplace problems and frustrations through play. This activity, which can be done monthly in groups or individually, aims to boost company creativity and reduce employee frustrations with its 16 Play Type Cards. Each solution generated by employees is stored in a deck, providing a valuable resource for visitors and collaborators seeking effective ways to address similar challenges.

_Responsabilities • Research, Analysis, Teaching, Branding, Strategy
_Main type • Social Design
The Child Centred Design Outpost was a study trip that took place in the rural area of Marsella, Risaralda, Colombia, during March 2024. Over two weeks, 28 students from Design School Kolding (Denmark) and Universidad de los Andes (Colombia) formed mixed groups to share experiences, tools, knowledge, and play with the children in Marsella to design projects that promote the children's right to play in this coffee region in Colombia. The scope of the course was how we as play designers and from the perspective of children can design for children’s right to play.

_Responsabilities • Research, Analysis, Prototype, Strategy
_Main type • Social Design
Kembo's is a game that ignites kids' curiosity about book characters through battles to conquer the library throne. The aim is to use characters and their powers, winning objects from opponents. The game enhances children's interest in reading with a child-centered design, fostering intrinsic motivation through character stories and surprises.
_Responsabilities • Research, Analysis, Prototype, Branding, UX/UI
_Main type • Social Design
Narrative Conversations, a user research methodology, deepens our understanding of human experiences through communicative relationships. Rooted in the concept of humans as storytellers, it serves as a basis for designing from experiences. Implemented at the University of the Andes since 2018, the methodology aims to enhance relationships, improve design team interactions, and facilitate communication. As a Research & Creation Assistant, my tasks involved prototyping, refining the methodology, assisting students, and designing a website and book about the project.
_Responsabilities • Research, Analysis, Prototype, Branding, Strategy
_Main type • Social Design
Colombia's coffee production has become socially unsustainable, excluding children and the elderly. Older adults, capable contributors, are forced to sell their farms due to family migration, leading to financial hardship and placement in nursing homes. Coffee Masters proposes a strategic design model for a community farm program in Santuario, Risaralda, Colombia, targeting marginalized older adults to provide them with affection, identity, participation, and support.
_Responsabilities • Research, Analysis, Prototype, Branding, Strategy
_Main type • Social Design
Housing Perspectives, a consultancy for the University of the Andes Architecture Department, aims to identify opportunities for a future Master in Housing. Executed in three stages, it begins by studying analogous programs worldwide and understanding the aspirations of undergraduate architects and housing enthusiasts. The outcome is a diagnostic tool featuring thirty housing-related concepts, providing the department with actionable insights. As a Research & Creation Assistant, my main responsibilities include designing the tool for the new program, analyzing existing master's programs, conducting user research, supporting tool prototyping, and developing various tools, products, and keynotes.