Hej, I'm Camilo.
A Play Designer based in Denmark.

Social Design
Research, Analysis, Prototype, Branding, Strategy
A playful school program that sparks kids' curiosity about how coffee is made. Through play, they become coffee superheroes who inspire future farmers in Colombia.

Social Design
Research, Analysis, Prototype, Strategy
The Stupid Way is a workshop that uses play to spark innovative solutions to workplace problems and frustrations. It gives a space to think, and tackle challenges.

Social Design
Research, Analysis, Teaching, Branding, Strategy
A study trip in rural Colombia, where students from Denmark and Colombia teamed up to design playful projects with and for children, promoting their right to play in a coffee region.
BETA • UNDER DEVELOPMENT
UX•UI
UX, Research, Prototype, Design System
A concept that helps kids take mindful breaks through audio stories and playful building. Using LEGO bricks, children listen, imagine, and create based on their thoughts and feelings.

Social Design
Research, Analysis, Prototype, Strategy
Kembo's is a game that sparks kids' curiosity about book characters through playful battles for the library throne, boosting their love for reading with surprises and storytelling.
UX•UI
Lead, UX, Analysis, Prototype, Strategy, Design System
At Licify, I led the product and tech team to digitize the construction sector in Latin America, redesigned the platform, shaped the strategy, and launched a new financing section.
Social Design
Research, Analysis, Prototype, Branding, UX/UI
Narrative Conversations is a user research method that uses storytelling to deepen understanding of human experiences and guide experience-based design.
UX•UI
Research, Analysis, Prototype, Design System
An app that turns your shower into a mindful break with meditative, imaginative, and playful stories. Paired with sponges, it helps you relax, reflect, and enjoy your shower time.
Social Design
Research, Analysis, Prototype, Branding, Strategy
Coffee Masters is a design model for a community farm program in Santuario, Colombia, supporting marginalized older adults with care, identity, and participation.
UX•UI
Research, Analysis, Prototype, Branding, Strategy, Design System
Unum uses speculative design and play to critique the Catholic Church’s influence and proposes an app to boost its relevance and sustainability by 2030 through engaging museum and church visits.
Social Design
Research, Analysis, Prototype, Branding, Strategy
Housing Perspectives helps the University of the Andes plan a Master in Housing by researching programs and creating a tool with key housing concepts.